Aaron Hong

Software Engineer

Seattle, WA

Software

n.ot.e

Personal project · 2026 to now

A real-time collaborative editor for rhythm-game levels: peer-to-peer CRDT sync, its own expression language and a WebGPU renderer, in the browser and natively on five platforms. It is built with an agent-driven workflow: about 200,000 lines of TypeScript since July 2026.

Hardware

Synth Labs

Founder · 2022 to now

A consumer-electronics business I founded and run. I design the products in Fusion 360 and EAGLE, write their QMK firmware, and work with manufacturers on CNC machining and injection molding. More than 2,500 units shipped so far: a keyboard, a macropad and an original keycap profile.

Games

AT SUNDOWN

Mild Beast Games · Co-founder & game developer · 2015 to 2018

AT SUNDOWN: Shots in the Dark is a top-down multiplayer stealth shooter where players hide in the dark. It won a BAFTA Ones to Watch Award and shipped on Steam, PS4, Xbox One and Switch. I worked on gameplay, AI, UI, shaders and tech art.

Games

Skyshot

USC Advanced Games Project · Gameplay & UI engineer · 2015 to 2017

A first-person parkour multiplayer sports game with a grappling hook, built in Unreal Engine 4 by a 23-person team as my senior capstone.

Art

Art & Animation

3D and 2D

3D models and 2D vector art: ships, weapons, arena blockouts, icons and logos.

Everything else

Side Projects

Games, keycaps, music, DIY

Smaller things made for fun, including DSA Otaku, my first custom keycap set.