Experience
- 2026 – now n.ot.ePersonal project: a collaborative editor, built with AI agents Work
- 2022 – now Synth LabsFounder Work
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2020 – 2025 AmazonSoftware Development Engineer II, Android
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2018 – 2020 PinscreenSoftware Engineer, Applications
- 2015 – 2018 Mild Beast GamesCo-founder and game developer Work
- 2013 – 2017 University of Southern CaliforniaB.S. Computer Science (Games) Work
Software
n.ot.e
A real-time collaborative editor for rhythm-game levels: peer-to-peer CRDT sync, its own expression language and a WebGPU renderer, in the browser and natively on five platforms. It is built with an agent-driven workflow: about 200,000 lines of TypeScript since July 2026.
Hardware
Synth Labs
A consumer-electronics business I founded and run. I design the products in Fusion 360 and EAGLE, write their QMK firmware, and work with manufacturers on CNC machining and injection molding. More than 2,500 units shipped so far: a keyboard, a macropad and an original keycap profile.
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Keyboard
A 60% Mechanical Keyboard
From a 2019 concept render, through CNC prototypes that weren't good enough, to a production keyboard.
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Macropad
A IIDX-Inspired Macropad
Two rounds of prototypes, a hotswappable rotary encoder, a turntable knob and a PCB made to be looked at.
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Keycap profile
SLK Dessau
An original keycap profile: from a Guitar Hero fret button to 3D-printed prototypes and injection-molded samples.
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Collaborations
SLK Dessau Accessory Collaborations
An artisan keycap with HIBI, a knob with Protoza Studio and leather goods with Turbulent Labs.
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Games
AT SUNDOWN
AT SUNDOWN: Shots in the Dark is a top-down multiplayer stealth shooter where players hide in the dark. It won a BAFTA Ones to Watch Award and shipped on Steam, PS4, Xbox One and Switch. I worked on gameplay, AI, UI, shaders and tech art.
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Gameplay
AI Implementation
Building a navmesh out of legacy grid code, then A* pathfinding and state-machine bots that only know what a player would.
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UI
Quick, Easy, and Readable UI
Iterating on a HUD that four players can read at a glance: corners, radial meters, pings and a restyle.
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Tech Art
Rope Rendering
Three attempts at rendering rope, ending with one that uses no physics at all.
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Tech Art
Other Tech Art
A screen-space fluid simulation for smoke trails, tesla arcs, lasers and particle fountains.
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Games
Skyshot
A first-person parkour multiplayer sports game with a grappling hook, built in Unreal Engine 4 by a 23-person team as my senior capstone.
Art
Art & Animation
3D models and 2D vector art: ships, weapons, arena blockouts, icons and logos.
Everything else
Side Projects
Smaller things made for fun, including DSA Otaku, my first custom keycap set.
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Games
Game Jam Projects
Small games from game jams and side projects.
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Keycaps
DSA Otaku Keycap Set
A keycap set shaped by community feedback on Geekhack and produced through Massdrop.
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UI
Custom osu! Skin
A clean, close-to-stock skin made to be playable at a high level.
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Music
Music Compositions and Transcriptions
Two transcriptions for band and a few original pieces.
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DIY
DIY Stuff
A lighter mouse, a repainted controller and a one-off phone case.
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